Ubisoft Montreal · Shipped & live

For Honor

Third-person hero-based melee fighting game

For Honor key art
Role
Game Designer
Period
2018 to 2022
Engine
Anvil
Platforms
PC, PlayStation, Xbox

What I did

For Honor is a multiplayer action game where Vikings, Samurai, Knights and Outlanders clash using the Art of Battle, a stance-based melee system where reading your opponent matters more than reflexes.

What I worked on

As a game designer, I worked on the 3Cs, game modes, feats and perks, crossplay and heroes. Most notably, I designed Zhanhu, a playable hero of the Wu Lin faction.

While working on For Honor, I shipped the Marching Fire expansion and a dozen season.