Ubisoft Montreal · Shipped & live
For Honor
Third-person hero-based melee fighting game
What I did
- 3Cs (character, camera, controls)
- Game modes
- Feats & perks systems
- Crossplay
- Heroes (Zhanhu & multiple reworks)
For Honor is a multiplayer action game where Vikings, Samurai, Knights and Outlanders clash using the Art of Battle, a stance-based melee system where reading your opponent matters more than reflexes.
What I worked on
As a game designer, I worked on the 3Cs, game modes, feats and perks, crossplay and heroes. Most notably, I designed Zhanhu, a playable hero of the Wu Lin faction.
While working on For Honor, I shipped the Marching Fire expansion and a dozen season.