A Field Guide
Game Dev Handbook.
Practical advice to help you plan, build and finish your games.
The Chapters
- Brainstorming an idea Finding the right idea.
- Pillars and Player Experience Focus your vision.
- Inspire yourselves Why finding the right inspiration matters.
- Prototyping and Validating your idea The importance of prototyping fast
- Plan for success Keep yourself on track
- Communication is key Get ahead of the problems
- Play together The only way forward.
- Plan, Adapt, Overcome Learn when to cut
- Give yourselves time to polish! Get juicy!
- Feedback & what to communicate to the players Show what you got
- Playtesting Making the most out of people playing your game.
Everything here comes from years of game jams, the Ubisoft Gamelab Competition and my day job in AAA.