<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Game Dev Handbook · William Homs</title><description>Practical advice to help you plan, build and finish your games.</description><link>https://williamhoms.com/</link><language>en</language><managingEditor>william.homs@gmail.com (William Homs)</managingEditor><item><title>Chapter 1: Brainstorming an idea</title><link>https://williamhoms.com/handbook/brainstorming-and-idea/</link><guid isPermaLink="true">https://williamhoms.com/handbook/brainstorming-and-idea/</guid><description>Finding the right idea.</description></item><item><title>Chapter 2: Pillars and Player Experience</title><link>https://williamhoms.com/handbook/pillars-and-player-experience/</link><guid isPermaLink="true">https://williamhoms.com/handbook/pillars-and-player-experience/</guid><description>Focus your vision.</description></item><item><title>Chapter 3: Inspire yourselves</title><link>https://williamhoms.com/handbook/inspire-yourselves/</link><guid isPermaLink="true">https://williamhoms.com/handbook/inspire-yourselves/</guid><description>Why finding the right inspiration matters.</description></item><item><title>Chapter 4: Prototyping and Validating your idea</title><link>https://williamhoms.com/handbook/prototyping-and-validating-your-idea/</link><guid isPermaLink="true">https://williamhoms.com/handbook/prototyping-and-validating-your-idea/</guid><description>The importance of prototyping fast</description></item><item><title>Chapter 5: Plan for success</title><link>https://williamhoms.com/handbook/plan-for-success/</link><guid isPermaLink="true">https://williamhoms.com/handbook/plan-for-success/</guid><description>Keep yourself on track</description></item><item><title>Chapter 6: Communication is key</title><link>https://williamhoms.com/handbook/communication-is-key/</link><guid isPermaLink="true">https://williamhoms.com/handbook/communication-is-key/</guid><description>Get ahead of the problems</description></item><item><title>Chapter 7: Play together</title><link>https://williamhoms.com/handbook/play-together/</link><guid isPermaLink="true">https://williamhoms.com/handbook/play-together/</guid><description>The only way forward.</description></item><item><title>Chapter 8: Plan, Adapt, Overcome</title><link>https://williamhoms.com/handbook/plan-adapt-overcome/</link><guid isPermaLink="true">https://williamhoms.com/handbook/plan-adapt-overcome/</guid><description>Learn when to cut</description></item><item><title>Chapter 9: Give yourselves time to polish!</title><link>https://williamhoms.com/handbook/give-yourselves-time-to-polish/</link><guid isPermaLink="true">https://williamhoms.com/handbook/give-yourselves-time-to-polish/</guid><description>Get juicy!</description></item><item><title>Chapter 10: Feedback &amp; what to communicate to the players</title><link>https://williamhoms.com/handbook/retroaction-amp-what-to-communicate-to-the-players/</link><guid isPermaLink="true">https://williamhoms.com/handbook/retroaction-amp-what-to-communicate-to-the-players/</guid><description>Show what you got</description></item><item><title>Chapter 11: Playtesting</title><link>https://williamhoms.com/handbook/playtesting/</link><guid isPermaLink="true">https://williamhoms.com/handbook/playtesting/</guid><description>Making the most out of people playing your game.</description></item></channel></rss>